Nintendo Switch 2: games boosted by this ray tracing technology


Ray tracing to boost the performance of the Nintendo Switch 2

Expected for the end of 2024, the Nintendo Switch 2 would offer a more than interesting performance gap compared to the Switch, Switch Lite and Switch OLED. In addition to the multiple rumors on this subject, a document shared last month by the FCC in the acquisition file of Activision by Microsoft mentioned performances equivalent to the PS4 or the Xbox One.

To achieve its goals, Nintendo would have a very good string to its bow: a new processor supporting the latest ray tracing technologies. Previous reports notably mentioned an Nvidia chip with better engraving finesse, and especially the American company’s proprietary technology: DLSS. Good news in the story, the Nintendo Switch 2 would ultimately not be limited to DLSS 3.1.

In a recently published podcast, the leaker Nate the Hate indeed shares that the Nintendo Switch 2 would be entitled to DLSS 3.5 from Nvidia. We also learn of the presence of Ray Reconstruction technology, aimed at improving the visual rendering of games thanks to artificial intelligence. Its objective is simple: used AI to limit the impact of ray tracing on performance.

Ray Reconstruction was notably used on CD Projekt’s latest game: Cyberpunk 2077. It is also preparing to prove itself on Alan Wake 2. As a reminder, all RTX cards are entitled to this technology. The Nintendo Switch 2 must include a chip close to the RTX 3000, its compatibility with Ray Reconstruction does not seem surprising.



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