NVIDIA: the new GeForce Game Ready driver for God of War is available

As announced earlier this week, NVIDIA just launched a new pilot GeForce Game Ready, which arrives right to accompany the launch of God of War on computers. the driver allows you to take full advantage of the title of Santa Monica Studio with technology DLSS and SLR if you have one RTX.

Without further ado, here is what the new driver adds to NVIDIA for PC gamers:

NVIDIA DLSS and Reflex deliver the definitive God of War PC experience.

God of War is the latest blockbuster to feature NVIDIA RTX technology, and NVIDIA DLSS and NVIDIA Reflex technologies supported from launch.

Boost God of War performance by up to 45% with NVIDIA DLSS.

Using AI rendering technology and dedicated Tensor Core processors found exclusively on GeForce RTX GPUs, DLSS accelerates frames per second in God of War while preserving the stunning graphical detail of games to deliver image quality similar to the native resolution.

When enabled, performance is boosted by up to 45% in 4K, allowing gamers to play God of War with phenomenal graphics, higher frame rates, and uncompromising image quality.

God of War is 22% more responsive with NVIDIA Reflex.

Responsive games are more immersive and less frustrating, and allow players to be more precise in their interactions. God of War’s fast-paced action and spectacular combos are key to overcoming the game’s toughest challenges. If a PC’s system latency is high, gameplay will be sluggish and controls won’t respond. Combos are harder to chain together, tricky jumps are poorly timed, and the experience feels sluggish.

NVIDIA Reflex can quickly and easily reduce system latency by up to 22% for GeForce 900 and newer GPUs, making gameplay snappier and more responsive with more precise dodges and combos.

DLDSR – Use your GPU cycles to increase your IQ (Image Quality).

Gamers who play games that are low on the GPU (like classic games like Prey, Starcraft 2, Diablo III, etc.) can enable DLDSR to use available GPU cycles to improve visual fidelity. DLDSR is especially beneficial for gamers who use 1080p or 1440p displays and have excess GPU power, as it can enhance the images of their favorite games with less impact on performance.

DLDSR enhances DSR by using an AI network accelerated by a Tensor core that has been trained to recognize lines and edges to distinguish detail aliasing from textures. Thanks to the increased accuracy of this AI-based approach, DLDSR is able to improve image quality while requiring fewer pixels to render than non-DL supersampling.

For example, DLDSR set to 2.25x factor gives visually similar results (i.e. improved clarity and temporal stability) to DSR set to 4x factor, but with much higher FPS .

DLDSR is available in the NVIDIA Control Panel and works in most games.

New FreeStyle filters.

Our latest Game Ready Driver also offers three new Advanced Freestyle Filters – SSRTGI, SSAO and Dynamic DOF – which can be accessed by pressing Alt+F3 during gameplay when GeForce Experience overlay is enabled in the app settings menu. :

SSRTGI (Screen Space Ray Traced Global Illumination), better known as “Ray Tracing ReShade Filter”, enhances the lighting and shadows of your favorite titles to create a greater sense of depth and realism.
SSAO (Screen Space Ambient Occlusion) accentuates the appearance of shadows near intersections of 3D objects, especially in low-light or indoor environments.
Dynamic DOF (Depth of Field) applies bokeh-like blurring based on the proximity of objects in the scene, giving your game a more cinematic feel.

Comparison of scaling technologies.

Since all scalers available from GPU manufacturers use different techniques to achieve their goals, comparing similar marketing labels (such as “ultra quality” or “quality”) is not enough to get consistent quality levels. radically different picture. One technique’s “ultra quality” mode may provide similar image quality to another technique’s “quality” mode.

Therefore, when comparing different scaling techniques, we always recommend looking at the image quality modes to find comparable image quality and then measuring performance. We call this approach an “isoquality comparison”. We provide a tool called ICAT to facilitate this process.

For reference, we have included general recommendations below:

NVIDIA Image Scaling (NIS) – is a space upscaler driver-based and compatible with most games which improves performance by rendering in a lower resolution and adapting it to the screen resolution. It is also available as an open source SDK for all GPUs. It is usually compared to AMD’s FSR space upscaler.

DLDSR/DSR – This is a space downscaler at the driver level, compatible with most games, which improves image quality by rendering at a higher resolution and upscaling to monitor resolution. The DLDSR/DSR is generally comparable to AMD’s VSR spatial downscaler.

DLSS – Uses deep learning, Tensor Cores, and game timing data to improve performance while maintaining image quality comparable to native resolution. Always use “iso quality” to determine comparisons between DLSS and competitive offerings. DLSS is the only technology that uses artificial intelligence and temporal feedback to accurately render moving objects and eliminate popping and other artifacts associated with spatial upscalers. DLSS is in a class of its own.

You can download the driver from the website of NVIDIA, or via the software GeForce Experience from your computer. You can find PCs equipped with graphics cards RTX on Amazon.

.
source site-121