PlayStation Plus Extra and Premium: Far Cry 6 and TMNT Shredder’s Revenge on display


28 games. Who needed 28 extra games (31 counting the three PS+ Essential titles) just for the month of June? Nobody, but Sony continues to bet on quantity each month rather than focusing on making new available, even if the PlayStation version of the excellent Rogue Legacy 2 will make its debut directly in the subscription, June 20 . If some of the games below are aimed at families (Peppa Pig) and others have not received great ratings (Elex 2, the right dose of eurojank for Cael), we can retain the presence of a big titles like Far Cry 6 and some nice independent successes (Inscryption, Teenage Mutant Ninja Turtles: Shredder’s Revenge).

As for the classics, the little-known Herc’s Adventures by Lucasarts, an action-RPG somewhat reminiscent of the aptly misnamed The Legend of Thor, will have the opportunity to come out of the shadows 26 years later. Also to be rediscovered for culture, Killzone Liberation, an episode that circumvented the technical limits of the PSP by taking the form of a (slightly) strategic action game in isometric view, unlike the 2013 Killzone Mercenary which flourished in real small FPS on PS Vita.

PlayStation Plus Extra and Premium (June 20)

A Hat in Time (PS4)
map (PS4)
DC Krypto Super-Dog: The Adventures of Krypto and Ace (PS5, PS4)
Dodgeball Academy (PS4)
Deus Ex: Mankind Divided (PS4)
Alex 2 (PS5, PS4)
far cry 6 (PS5, PS4)
drill (PS4)
Hundred Days: Winemaking Simulator (PS5, PS4)
Registration (PS5, PS4)
Killing Floor 2 (PS4)
Lonely Mountains: Downhill (PS4)
MX vs. ATV Legends (PS5, PS4)
My Friend Peppa Pig (PS5, PS4)
Paw Patrol Mighty Pups Save Adventure Bay (PS5, PS4)
Rogue Legacy 2 (PS5, PS4)
Redout 2 (PS5, PS4)
soulstice (PS5)
Tacoma (PS4)
The Talos Principle (PS4)
Thief (PS4)
Teenage Mutant Ninja Turtles: Shredder’s Revenge (PS5, PS4)
Vampire: The Masquerade – Coteries of New York (PS4)
The Wild at Heart (PS4)

PlayStation Plus Premium (June 20)

Herc’s Adventures (PS1)
Killzone Liberation (PSP)
worms (PS1)

Sony advances on the cloud, soon PS5 games

Less obsessed with the cloud than Xbox (while nevertheless acting as a pioneer for having acquired Gaikai in July 2012), PlayStation nevertheless continues to work on the subject. While it is already possible to broadcast a good number of games from the PlayStation Plus catalog in the cloud, the manufacturer announces that it is now in the test phase to allow players to access PS5 games via streaming, an option that is still handy when you want to test a game without having to download it. This applies to titles included in the PlayStation Plus subscription as well as “certain” games owned by players (so not all will automatically support this feature). When available, this option will be available only to PlayStation Plus Premium members.

“We are satisfied with our strategy”

In an interview prepared with Games Industry, Nick Maguire, vice president in charge of subscriptions at PlayStation, said he was also (pleasantly) surprised by the number of people who had opted for the Premium plan. ” Personally, I was surprised to find that the share of Premium was greater than that of Extra. We all thought the majority of people would turn to the Extra first, but in fact the Premium has been more popular and more prominent. It’s a pleasant surprise. “Recall that according to statistics released by Sony Interactive Entertainment, of the 47.4 million PlayStation Plus subscribers communicated at the end of March 2023, 6.1 million have adopted the Extra level and 8 million the Premium level.

We also learn that the top 10 most played PlayStation Plus games on the new formulants include four PlayStation Studios games, namely Marvel’s Spider-Man: Miles Morales, Horizon Forbidden West, Ghost of Tsushima and even Ratchet & Clank: Rift Apart which joined the catalog recently. But it’s not because the exclusives are successful that Sony intends to change anything in its line of conduct. This is the main lesson from the results of this first year: the manufacturer is quite simply satisfied with the current situation and still has no intention of slipping its large productions into the subscription on the day of their release.

We are satisfied with our strategy. By placing games a little later in their lifecycle in the subscription, we can reach more customers 12, 18 or 24 months after release. We see that customers are still excited about these games and are engaging with them. For us, this is a success. From time to time there will be an opportunity to invest in a day-and-date like Stray and we’ll jump on those opportunities when they arise. But for us, letting these in-house games release first on the platform outside of the service… it works and it will remain our strategy in the future. »



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