PSVR 2: PC compatibility, imminent union?

Good news, the days go by and there team iVRy has definitely not finished with its project to make compatible the PSVR 2 with the PC world VR. Remember, the team had announced that it could abandon the project, for lack of sufficient financial means. Honestly, his latest discovery should greatly motivate his members to continue.

As a reminder, the PSVR 2 previously functioned as a screen when plugged into the port of some graphics cards (Virtual Link). The helmet was therefore considered as a simple 2D screen in 1080p at 60 Hz, without any notion of motion gaming (monitoring of controllers). Recently, the team submitted DisplayPort cards to a snort (device allowing to count all the interactions of a digital device) in order to discover the exact video input format that the PSVR 2 wait to switch mode VR. This gave a discovery and a considerable breakthrough for the project!

iVRy posted a screenshot purporting to show SteamVR on a PC connected to a PSVR 2using the tracking of the PSVR 1 to move the camera:

Although the hype is present, the team warns its community that the result is far from being plug & play. And for good reason, sony coded output parameters VR DisplayPort of PlayStation VR 2 in the PS5display drivers NVIDIA And AMD on PC are not natively designed to be compatible and decrypt them. aware of the problem, iVRy programmed a PC running Linux acting as an intermediary between the PlayStation VR 2 and the PC, by providing the DisplayPort parameters necessary for the restitution of the signal.

The team therefore has in mind to miniaturize its PC Linuxusing a Raspberry Pi Pico (Miniaturized PC). Once this mini-computer is programmed, its design should be provided to another company in order to mass manufacture it for end users.

Another point (and not the least), the motion gaming. For the moment, it is not yet possible to turn your head with the helmet and even less to play with the PSVR 2Sense. iVRy is working on it and if the group does not succeed, then it will be necessary to use base stations Steam VR LightHouse and VIVE Trackers to play. The team has repeatedly demonstrated that it was able to overcome many obstacles, it would be surprising if it could not make controllers compatible which, at first sight, would be less complex to manage than the helmet.

One thing is certain, we haven’t finished hearing about it and there is actually very little left to unlock for the experience to be viable. It’s even possible that the headset will see a surge in sales once the project is completed, although we hope this doesn’t translate to a drop in game sales. PSVR 2.

THE PlayStation VR 2 is already available, and you can expand your toy library via gift cards playstation available on Amazon.co.uk.


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