PSVR 2 RUMOR: an intrusion detection technology in the VR game space filed by Sony

THE space-sense is a feature of Meta allowing us to thoroughly scan our environment in order to avoid, when we are in VRrun over our pet or hit a family member. Swe filed two patents which suggest thatsuch a device for PSVR 2 would be improved by the addition of a dynamic audio system.

SpaceSense 2.0?

According to patents published on March 16, 2023, the helmet of sony Could issue a voice alert when people or animals intrude into the space VR that the player has previously delimited. The dynamic 3D audio system of the PSVR 2 would be able to locate the direction, size and distance of moving obstacles acoustically. The closer the intruders approach the helmet, the louder the sound signal will be. In the event of a collision, the game would pause and display a warning window.

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Other Features

sony evokes the possibility of broadcasting a different 3D sound depending on the intruders. It would be possible to use voice profiles of users or family members previously created to warn the user of an intrusion by voices that are familiar to him. For example, it would be possible to see the message “Your son is behind you” to warn the player that his child is approaching from behind.

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The functionality would be correlated with an eye-tracking system to know if the player has seen the warning or not. If this is not the case, the audio signal would be louder and vibrations in the headphones would be possible. Other forms of warnings could occur by increasing the size of the warning icon or slowing down the game the player is playing.

Much more surprising, sony also suggests that it would be the game’s characters who could warn the player of an intrusion. However, this feature would be more difficult to implementbecause some games are not dubbed and the artificial intelligence currently only deals with the behavior of the enemies and not with defining lines of dialogue that would adapt in real time to the situation.

The “Space Sense” may seem relevant given the number of accidents caused most often by players quickly disregarding reality when they find themselves immersed in virtual reality. However, it would be necessary to see the said functionality in action, to know if it would be mandatory or deactivable (as is the solution of Meta), if it would not be too sensitive, but above all, if it could apply to this generation of headphones.

THE PlayStation VR 2 is already available, and you can expand your toy library via gift cards playstation available on Amazon.co.uk.

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