SCUF Reflex: Test & Reviews


Features

  • Weight : 280g
  • Dimensions: 168mm x 105.92mm x 66mm
  • Connectors: Ports USB-C, 3.5mm stereo jack
  • Joystick position: symmetrical
  • Connectivity: USB-C and Bluetooth (12M range)
  • Price: from €219.99 and can go up to €400 depending on the configuration
  • Compatibility: Xbox Series X|S, Xbox One, Windows 7+, Mac OS 10.15+, Android and iOS 10+
  • Guarantee : 6 months

Advanced customization

Far from new to the products SCUF, we find the very essence of the brand at the heart of controller customization. There are so many different possibilities that we sometimes even wonder why some are not available. For information, here is an overview of the possible modifications:

  • Front cover: 32 colors
  • Lower front panel: 9 different colors
  • Buttons: 4 different colors
  • Ring: 2 modifiable in 9 different colors
  • Bumpers/Triggers: 7 different colors
  • Joysticks: 8 different options whether it’s style or color
  • Directional cross: 7 different colors
  • Button kit: 6 different colors (without icons)
  • Create buttons/options: 5 different colors
  • Rear part : 2 colors, front/without grip

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Unlike the SCUF Instinct (Xbox/PC), the Reflex has an immutable shell on reception and a coating identical to that of a classic DualSense. In fact, no soft-touch in sight without real impact on the overall ergonomics of the device. As for the joysticks, it is possible to choose between convex or curved, but also the height they make to adapt to all wishes. Finally, the grip is pleasant, especially if you choose the non-slip back, for a small extra cost, but terribly effective.

Difference Reflex Classic/Pro/FPS

Of course, with a standard price that varies between €219.99 and €269.99, we are entitled to wonder what the Pro and FPS versions bring.

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  • Instant triggers and bumpers only available on the FPS version.
  • No vibration modules for the FPS version.
  • High-performance grippy surface ensures a comfortable, non-slip feel for long gaming sessions (Pro and FPS).

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When using

The SLR wants to be a PS5 DualSense DELUXE controller. In fact, she has great similarities with the latter as much on grip than weight and/or ergonomics. The evolution of the video game market has enabled manufacturers to put forward increasingly advanced technologies. Thus, equipped with the equal of an official PS5 controller, the comfort of use is essential. It’s hard to say if the SLR is more efficient than its counterpart in terms of speed and responsiveness these are already exemplary on the joysticks as well as the keys and directional crosss. SCUF offers here a controller allowing you to improve your reaction time through adaptive and ergonomic palettes.

We are not fans of using palettes, but we must admit that the evolution of those proposed by SCUF goes far beyond the competition. Pallets are nice, well positioned and intuitive to activate even if it requires good mental gymnastics in order to get rid of the basic mechanisms. Finally, for the version with grip, the latter being located at the back of the handles, they offer a soft and precise grip.

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Compatibility

playstation5

The SLR syncs to the console with the ease of an official controller. It has all of the arsenal present at the heart of the DualSense such as vibration, trigger activation force or the gyroscopic effect. This is an evolution of the basic product in order to offer a deluxe version.

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computer

Compatible with Windows, however, do not expect to be able to use it on all available platforms. The SLR connects via Bluetooth (or wired) and will only be detected and usable, as standard, with Steam using the compatibility tool. There are still some software to improve the pairing or simulate an official controller, but nothing as powerful as its direct use on PS5.

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Pallets

The controllers SCUF are recognized for being interested in the world of esports as well as improving the comfort of players. The pallet system is therefore not new, but the brand once again demonstrates the interest of making active and intelligent modifications to its products. Those of the joystick SLR retain exemplary ergonomics, but offer a slightly different grip from the Instinct controller. These leave a designated place for your finger so that it is blocked between the two palettes. The position is intended to be pleasant with or without use. Regarding the Reflex, the pallets form a smaller angle. In fact, we slide more easily on it or can even put a second finger. This last point will be up to each individual.

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For those who do not wish to use the pallets, it is quite possible to remove them. The removal method is abstract, the first time, we advise you to watch explanatory videos on the SCUF channel to understand how to remove them without risking damage. Otherwise, as with the Instinct, it is possible to juggle between three different and modifiable profiles. To do this, when a profile is active (blue, red or yellow) keep the profile button pressed until it flashes. Finally, hold down the palette to be modified while pressing the key to be affiliated.

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Finally, you are aware that it is forbidden, in competition, to have additional buttons on your controller. This is the reason why SCUF only offers a mapping of already available buttons. Thus, you cannot consider them as new buttons, but rather more ergonomic shortcuts.

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A much less modular controller

Unlike controllers SCUF Xbox that we were able to test, the Reflex offers less customization, once in hand. First, as standard, it is not possible to modify the stroke of the triggers. Thereafter, as said above, the master color is immutable since it is a color applied directly to the chassis, as well as to the touchpad. In fact, the slightest imperfection or clumsy use on your part will be irreversible. Nevertheless, and finally, it is still possible to modify the lower hull, the latter also giving access to the modifications of rings and joysticks.

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No software

A point that is just as interesting as it is intriguing, the joystick SCUF Reflex is plug and play, which means that it does not require any software to operate. Simply connect it wired or via Bluetooth to your PC or PlayStation for it to work. So we can only change profiles and mapping on the fly. Remember to remember all saved configurations. Anyway, it is possible to reset to factory settings at any time.

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Battery

Difficult to give a very precise time, as the use of the joystick remains sensitive to that of the PS5 or compatible games. Cooldowns are not excessive or repetitive. However, as with the classic controller, do not hesitate to deactivate technologies that are unnecessary or that do not concern you, to save precious minutes of play.

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