Starfield is just getting started, you haven’t seen anything yet


“Generous” is the term that comes up most often for Starfield and it’s not at all a coincidence. Director Todd Howard has made new revelations about the Xbox exclusive.

If Starfield has inevitably been chased by other video game releases, it remains one of the biggest highlights of the start of the school year and of this year 2023. A space odyssey rich in content which has perhaps not yet revealed the the extent of its secrets according to a Bethesda pundit.

Skyrim and Fallout, models for Starfield

Although opinions may differ on Starfield, the majority of feedback agrees that Bethesda’s latest baby is generous and ambitious. Players can get lost and deviate from the main plot, and the title probably only begins after the end credits. A legacy that comes directly from games such as Skyrim or Fallout.

Todd Howard, the director of Starfield and producer at Bethesda, insisted on the fact that the software had been designed to last over the long term. More than any other title from the publisher, from the start of its creation. “One of the things we learned from our previous games, Skyrim and Fallout, is that people want to play them for a very long time. It’s completely intentional, I would say it’s the game that we’ve intentionally pushed the most in this direction. How to design it so that it lasts over time but in a way that it is natural. Those who have finished the game and the main quest can see it » (via GamingBolt).

The follow-up to Starfield is only just beginning and in addition to the official additions, the modding community will have more say than ever on the future of the game. “It’s also a question of what Starfield will look like in three months, a year, two years, three years, four or five years. This is what we are working on with our modding community. We learn a lot and there is a good foundation on which everyone can build”.

Credits: Bethesda.

Mods to make the fun last

Starfield is here to stay, especially with the help of modders. And the work has already started since we can, among other things, travel with the ship without loading time. A community-created mod to improve the overall experience. But there could be much more.

During this same podcast, Todd Howard returned to the development of Starfield and the content cut before the final version. The space opera RPG should have been different and more difficult than it is. In the commercial version, players can experience the dangers of planets, but it’s relatively nice. While originally, Bethesda wanted a more complex survival mechanic where it would have been imperative to visit certain systems with specific combinations. In reality, it was a complex system. It was very punitive and too complicated for players to understand. So we simplified it”. This time, Bethesda has rather moved away from Fallout so as not to lose people along the way.



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