Test: Sherlock Holmes: The Awakened, survivor of Kyiv


Although it was developed rapidly, it should not be assumed that Sherlock Holmes: The Awakened is a simple remaster; apart from the general plot and the main destinations (London, Switzerland, New Orleans and Scotland), almost everything has been changed from the original – again one of the very first episodes of the series started twenty years ago casually, and which was then looking for a lot in terms of gameplay. For example, it was initially played entirely in subjective view and it was via a remaster released two years later, in 2008, that a very convenient external view was added… Here, we find almost all the mechanics of Chapter One (the “portraits”, interrogations and confrontations of witnesses, analysis of scenes, reconstructions, consultation of archives, etc.) but there are some differences, most of which are linked to the lesser ambition of the game… For example, it is no longer necessary to wear the right costume to obtain information from an NPC but, above all, the adventure is linear, taking place in a succession of eight chapters taking place in more or less open areas but otherwise smaller than the island of Cordona ; it is thus possible to use the instantaneous journey on each important place once identified, and the archives can be consulted directly from its inventory instead of going to a dedicated place. So certainly, the partitioning of the zones is often artificial (the classic cart across the road) but, at least, the game corrects one of the major flaws of its predecessor since the frame rate is finally stable under all circumstances, at least on next-gen consoles.



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