Test: There is a bit of Koei and a lot of Tecmo in Wo Long: Fallen Dynasty


We hope you did well in your Chinese history lessons: Wo Long: Fallen Dynasty done in the purest tradition of its parent company Koei Tecmo by relentlessly swinging a tetrachioe of legendary dynastic warlords, and too bad if you didn’t spend your school career lifting from the infantry to the chain in Dynasty Warriors. Engage yourself they said, without suspecting that barely arrived on the battlefield, your avatar – an unnamed soldier – sees a blade pushed from his thorax, in war as in war. Fortunately, fate proves to be much less fatalistic: resurrected neither one nor two by a mysterious magical force, a mystical talisman in hand, our unknown hero launches headlong in search of the leader of the Yellow Turbans, starving peasants in rebellion against the government, corrupted here by an elixir of evil powers. He will soon discover that a strange wizard is at work behind this dark machination, with terrible consequences right up to the height of the Han Dynasty. The starting premise seems simple, but the staging of the cutscenes, anarchic and expeditious as possible, gives the scenario little leeway to fully develop. The secondary protagonists of this vast choral cast arrive one after the other, exchange a few lines of conversation in loucedé, and off we go again towards the puzzle to knock out the warlord transformed into a monstrous evil being. Nothing prohibitive in itself, but there was surely better to do with such a rich and interesting historical canvas.



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