Test: Tunic, a game of formidable intelligence behind the tribute


But before discovering its many facets, Tunic begins by giving us confidence by starting on a very familiar opening scene: on a beach edge caressed by the waves, a little fox wakes up, without really understanding how he got there. From the outset, we are therefore brought back to our memories of Link’s Awakening, as a way of misleading us about what awaits us thereafter. After getting your hands on a piece of wood, come the first hostile encounters. And we immediately understand that Tunic did not seek his inspiration only from the side of the good old classics of nineties. Stamina gauge, roll, enemies that aggro at first glance, resurrection near an altar restoring hit points and surrounding creatures: does that remind you of anything? Behind his bonhomie and his chubby figure, Tunic is actually a pesky scion of the FromSoftware school, the type to lure you with a jar of cookies and punish you with a lead ruler on the knuckles to chastise your gluttony. For who has already rubbed shoulders with SoulsBorneRingthe lesson will be learned quickly, especially since Tunic is never as rough as FromSoftware’s productions can be. Good timing of roulade is printed with a little bit of practice, just like that of the perfect parry, and it is usually enough to show patience and restraint to get by without leaving too many hairs. Most of the time. Our valiant fox can also take long strides when the situation turns tragic, at the only cost of a slower restoration of its stamina gauge..



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