The tavern is overrun with spells on Battlegrounds – Gamosaurus


Battlegrounds Season 6 begins on December 5 and brings with it spells. The tavern is going to have its fair share of changes, with a new rotation of servants and heroes. Better yet, magic arrives to offer a new way to approach confrontations before the arrival of team fights.

The magicians’ hour has arrived

The big news of the season on Battlegrounds is the introduction of spells in the tavern. These always correspond to the player’s tavern level, but only one can appear per refresh. Their cost of use also depends on their power, which should limit abuse. Be careful though, copies of each are limited. You must therefore take the time to judge carefully where and when to use it.

Changes for heroes

New heroes

  • Snake Eyes –
    • Lucky dice – Cost [1 PO]
      • You roll a 6-sided die. You get as many gold coins as the result (Cooldown equivalent to the result!)
  • Tae’thelan Bloodwatch –
    • Search for the Reliquary – Cost [Passif]
      • Every time you buy three spells from the tavern, the third is free
  • Healer Holli’dae –
    • Blessing of the Nine Frogs – Cost [1 PO]
      • You get a random spell from the tavern

Modified heroes

  • Vol’jin –
    • [0 PO] You choose 2 minions. Each gains the other’s ATK until the next turn
  • Ini Slide –
    • The description has not changed, but minions destroyed during the recruitment phase are now taken into account
  • Maiev Shadowsong –
    • [1 PO] Choose a card from the tavern to keep in your hand. After 2 rounds, unlock it
  • Lord Barov –
    • This card returned to the list of heroes and heroines

Balancing minions and roster

New servants

  • Fighter at bay (level 1)
    • 4/4
    • Lose 1 ATK at the start of your turn
  • Phaerix, wrath of the sun (level 3)
    • 3/1. Divine Shield. Revenge (4): grants Divine Shield to a random allied minion
  • Rodeo performer (level 5)
    • 3/4. War cry : discovers a spell from the tavern
  • furious matador (level 5)
    • 0/8. Provocation. Whenever this minion would take damage, deal it to a random opposing minion instead. (Once per fight)
  • Bewitched mushroom (level 5)
    • 2/4. A +1/+2 for each tavern spell you cast during this game (wherever it is)
  • Nalaa the Redeemer (level 6)
    • 5/7. Each time you cast a tavern spell, give +2/+1 to a friendly minion of each type
  • Worgen Vigilante (6th grade)
    • 10/20. Fury of the Winds. This minion always attacks an opposing minion that it can kill (if possible)
  • Freshwater Pirate (level 2, Elemental/Pirate)
    • 3/4. The tavern offers an additional spell after each refresh
  • Sandstone Drake (level 5, Elemental/Dragon)
    • 0/9. Gain +1 ATK at the end of your turn. Repeat for each card you played this round
  • Living Azerite (level 4, Elementary)
    • 4/4. Each time you cast a spell from the tavern, the Elementals there have +1/+1 for that part
  • Bazaar merchant (level 4, Demon)
    • 3/6. 1 tavern spell costs HP instead of gold each turn

In addition to these new minions, a whole list is also updated. It is available on the official patch note, which goes into detail about all the changes made.

What impacts on the meta for patch 28.2

The meta will completely change on Hearthstone Battlegrounds with the arrival of patch 28.2 and spells. The latter risk having a major impact on each party, especially those whose cost is high, since their power is overall very impactful. However, we do not know the frequency of appearance of each of these cards. It is therefore difficult to say which fate will come out best, and which one will be able to lead a hero to the forefront.



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