Too beautiful for PS5 & Xbox Series? Unreal video looks almost photorealistic


Thanks to increasing performance and ever better engines and tools, many video games today offer an increasingly realistic graphics experience. A 3D artist shows that you can get even more out of it. Using the Unreal Engine, he has created an environment that is almost indistinguishable from reality.

Unreal Engine 5: Video shows what you can get out of the program

The 3D environment artist subjectn is currently leaving Internet users speechless. He released a video that the photorealistic replica of a train station in Toyama, Japan shows – created with the Unreal Engine 5 from Epic Games.

For his presentation, subjectn decided to show his video in portrait format. So he gives the impression that someone is standing on the platform and filming with a smartphone. In the approximately 3-minute video, he shows part of the platform including the connected pedestrian bridge in different lighting conditions and at different times of the day – and with incredible detail. Sounds like cicadas and footsteps complete the whole thing and give the viewer the feeling of being there themselves.

You can see it for yourself in his video:

Unreal Engine 5: He didn’t even exhaust all possibilities

Below his video, the 3D artist explains that he used the lumen system for his video to create particularly realistic lighting conditions. However, he has dispensed with the engine’s nanite system. Nanite is primarily used to automatically adjust the LoD (level of detail) of high-resolution textures and models. If the user is very close to the model, it is automatically displayed in more detail. Artist subjectn preferred to do the work himself and only made an exception for the vegetation.

The Quixel Megascans are used for this, a library of realistic objects and textures contained in the Unreal Engine, which are created with the help of photogrammetry created – i.e. photographed and scanned from real objects. Another factor that goes into realism is that the character’s movement in the first-person perspective is controlled by VR motion tracking was created. However, the video was not recorded in real time – on a PC of the upper performance class, the video renders at around 7 frames per second, but according to subjectn optimization would certainly be possible.

The artist received a lot of praise in the comments below the video, and VR fans in particular were enthusiastic:

“Wow! If this ran in VR, it would be the scariest horror game without a ghost. Just the eerie sound and the awkward sense of reality that you perceive – real and unreal at the same time,” writes Artorias.

Not VR, but action-adventure: Both the new Tomb Raider and the upcoming Kingdom Hearts game will be Developed with Unreal Engine 5 – and of course the next The Witcher game. Let’s see what they have to offer then.

What are nanites, lumens and co.? We explain this to you in our practical overview:

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