Zelda Breath of the Wild: The beta resurfaces with some images


While Zelda Breath of the Wild 2 is still set for somewhere in the course of the year (at least for the moment), Zelda Breath of the Wild first of the name continues to be talked about slowly: the community continues to discover , still today, new mysteries to elucidate and new ways to exploit the famous “emergence” of its gameplay. But today, we will rather discuss the genesis of the project, with images of the beta of the game that have resurfaced, the opportunity to dive back into the bowels of the beast.

Available a week apart, Horizon 2 and Elden Ring are 2 open-worlds aimed at 2 distinct audiences. Diametrically opposed, whether in their structure or their direction, they make excellent points of comparison between the “general public” OW and the most demanding.

Beta images

the Naomiii tweets shared footage from the Zelda Breath of the Wild beta, taken from a Game Developers Conference youtube video from 5 years agopublished shortly after the game’s release. At the time, Nintendo teams had shared a lot of information about the game design of Zelda Breath of the Wild, with demonstrations of prototypes and elements placeholders. Indeed, this is not the first time that we have come across this video, but on the eve of the release of its sequel, and to celebrate its 5th anniversary, it is still fashionable to rewatch the eccentric experiences developers (we are quite a fan of “The Legend of Zelda Invasion” for example). Some of his ideas have also been used in DLCs, such as the famous motorcycle, the ultimate reward of the second expansion.

The segment concerning the dev prototypes starts around 01:00

Zelda BOTW and its open-world precursor

The first Nintendo Switch game laid the foundation for another definition of the open world, leaving the player completely in control of their progress and their gaming experience., offering him simple game bases during the first hours, before letting him loose in a Hyrule of dantesque proportions. A game that will influence many productions and that has decided to say as little as possible in order to keep as many surprises as possible during your exploration of the world, a bit like Elden Ring, in a quite different category, because the From-Software game remains a pure A-RPG, despite its new open-world orientation.





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