Atsushi Inaba becomes the new CEO of PlatinumGames


Based on the still smoking ashes of the brilliant studio Clover, PlatinumGames will celebrate its fifteenth anniversary this year. And to start the year off right, Atsushi Inaba is offered a new place of choice.

Atsushi Inaba is now the new President and CEO of Platinum Games. After more than five spent in this position, Kenichi Sato announced to have left his functions in December 2021, to make way for the flagship producer. For his already effective departure – therefore – Sato quickly took stock of his presidency:

Since taking office in April 2016, I have focused on developing our activity in order to bring smiles all over the planet. I also participated in the investment made by Tencent in December 2019. We also launched the PlatinumGames Tokyo studio to strengthen our capacities as developers, and started the development of a new license dear to our hearts.

Now we need to speed up and come up with new ways to play as the only PlatinumGames without doing so. This is why Atsushi Inaba will be the head of the studio: I thought he was the best qualified, as evidenced by his many years of experience.

The Platinum Medal

It’s an understatement to say that Inaba’s prestigious career speaks for itself, since the one who started his programming career on the legendary Samurai Showdown produced some of Capcom’s most significant games during the 2000s, from Phoenix Wright Ace Attorney at Ōkami via Viewtiful Joe, the list is long, and not exhaustive.

And there is no shortage of projects, since the structure of Osaka, since Bayonetta 3, Sol Cresta and the enigmatic Project GG are officially in development.

Dear All,

The new president and CEO obviously took the opportunity to take the floor, and talk about his philosophy :

Create innovative forms of play.
This is the belief on which PlatinumGames was founded.
This is something that will never change.

By their very nature, video games are a true expression of freedom: thoughts come together freely to create an idea, develop it, and then make it playable. The real fun of games comes from the freedom both given to their creator and to their users – which is why I think they are an amazing form of entertainment.

Our overarching goal for tackling self-publishing remains unchanged: to invent something innovative and share it with the rest of the world.

As I move forward with the new challenges that arise, I hope to be able to offer more and more new experiences for the enjoyment of all of our users.

Will this new cap make the Inaba guy change his mind about the new generation who was still boring him a little while ago? Tell us in the comments below!



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