Blizzard returns to the dungeons of Diablo IV and its endgame


After two weekends of beta, many questions remain about Blizzard’s next title. Even if it was not available, the endgame content of Diablo IV questioned many players, especially because of the repetitiveness of the dungeons. The developers have therefore partially revealed what awaits players at the exit via a video. We see dungeons, the paragon tree, but above all we learn much more about all high-level activities.

Blizzard thus goes around what the endgame of Diablo IV. We find there, unsurprisingly, the dungeons, the codex of power, the paragons, the PvP but also other activities. Sanctuary will at times be invaded by the hellish waves, introducing more powerful monsters. They allow you to obtain shards that can be exchanged for various rewards. Moreover, theTree of Whispers is a new feature offering tasks to complete to obtain caches.

All of this can see its difficulty go up according to the level of world, delivering better loot, provided you overcome a particular dungeon. By doing this, the dungeons also become more dangerous. But the real difficulty lies in the nightmare dungeons, unlocked using emblems, like Diablo Immortal. Affixes are then affixed to the place, which can take different forms. The example shown features portals that summon new monsters on a regular basis.

And the rest of the progress?

From level 50, endgame content is unlocked for players in Diablo IV. However, there are still many levels to reach its full potential. This first cap serves to introduce the Paragon levels and its customization options. Once again, the interface is not very engaging, but we already feel a certain potential. Players are free to choose which stats to prioritize, as well as which guideline they wish to take for their avatar.



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