DOFUS Touch: The Redesign of Wisdom


Essential for increasing combat experience, wisdom is affected by the major overhaul coming to DOFUS Touch. Indeed, it will give way to a new system based on the level of the character.

Removed and new effects for Wisdom

You can find the exact context via our main article around the new features.

They almost all present major modifications soon.

Our summary of all the changes that are coming.

The reasons for the change on wisdom

Two points are mainly responsible for this decision, firstly the fact that a bonus as used as wisdom should not be linked to characteristic choices.

The second concerns the general consequences of this mechanism and the creation of “wisdom mules”. These characters have the sole purpose of maximizing the experience gained in combat, to the detriment of their equipment.

Two proposals currently being studied

In the Devblog dedicated to feature revamps, two solutions are studied for wisdom. Both propose to modify the level of obtaining the characteristic and to add passive bonuses unlocked at each level of this one.

Proposal 1:

  • Increase Initiative. Initiative is still determined by the sum of the other stats, but Wisdom now also impacts. 1 point in Wisdom brings 2 points of Initiative.
  • Increase the Critical Hits. 50 points invested in Wisdom brings 1% chance of CC.
  • Wisdom characteristic levels have been modified to follow the classic pattern (1 point brings 1 Wisdom up to 100, 2 points for 1 Wisdom up to 200, etc.)

Proposal 2:

  • Increase Initiative. The Initiative is no longer impacted by the addition in the other primary characteristics and now depends solely on Wisdom. 1 point in Wisdom brings 5 ​​points of Initiative.
  • The Wisdom characteristic levels have been modified to follow the classic pattern (1 point brings 1 Wisdom up to 100, 2 points for 1 Wisdom up to 200, etc.).

However, the experience bonus, meanwhile, is already fixed and looks like this:

Final XP (excluding external bonus) = XPbase * (Player Level * 2) / 100 + XPbase.

Slight changes to takedowns and dodges

With Wisdom-related changes, it will no longer be possible to get extra takedown or dodge (normally increased every 10 points).

Thus, both PvP and PvM are concerned, monsters also having characteristics whose bonuses will be updated.

Wisdom Item Changes

To better adapt to the new system, equipment related to wisdom such as the Cawwot Dofus will be modified without offering a definitive opinion on their new effects.

It is towards the experience bonus track that these replacements, already validated for the Shigekax, are heading. A change that has already been successfully tested on the PC version of DOFUS.

  • The Cawwot Dofus: its bonus will be reviewed, either to provide a bonus of experience received, or by raising its value so that it provides Initiative and CC in an interesting proportion, but nevertheless adapted to low-level players.
  • Wisdom Bonus pets or mounts: the bonuses of these pets cannot be changed for other effects. In return, the maximum bonus that can be achieved with these pets will be increased to make them more competitive and the quantities of souls to be devoured will be reduced in the case of soul devourers.
  • Wisdom Dragoturkeys: unlike pets, Dragoturkey bonuses can be modified for another bonus. The following Dragoturkeys will therefore be reworked:
  • Shigekax and other consumables providing Wisdom: The effect will be replaced by a direct bonus on the experience received. For example, a +15% bonus to experience received while the candy’s effect is active.
  • The Wisdom trophies obtained in the Evolupack: The effect will be replaced by a direct bonus on the experience received.

All the upcoming changes to DOFUS Touch

Wisdom is not the only one affected by an overhaul on DOFUS Touch. Check out all the other announced changes coming in upcoming updates.

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