Elden Ring: visual technique is not the priority of FromSoftware according to Miyazaki


I wasn’t directly involved in its development, and I didn’t actually play the Demon’s Souls remake. But it’s because I don’t like to replay songs that I’ve already seen in the past […] It brings up a lot of old memories, old emotions, it’s a bit overwhelming. It’s not really recreational anymore. So no, I haven’t played it, but I’m really glad it got this overhaul.“, explained the boss of FromSoftware, who however specified that the remake had not been completely ignored by his teams.

Indeed, according to Miyazaki, the technical level displayed by the Demon’s Souls from Bluepoint on PS5 has probably added an extra level of difficulty for their teams when it comes to developing Elden ring : “I’m pretty sure our graphic design teams felt this pressure, more than anyone else.“. The occasion nevertheless for the creator to specify a little his expectations and his objectives in the field of the performance:”We don’t put graphics quality at the top of our priority list. On this side, what we ask depends on the support and the prerequisites of the game itself. And this is a lower priority subject than others under development“.

This did not prevent him from highlighting the quality of the work done by Bluepoint, in its approach to graphics and visuals, to attract new players to Demon’s Souls, “a testing title, with a relatively testing development also“.



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