Focus dwells on the gameplay of Atlas Fallen


Scheduled for May 16, before being pushed back to August 10, the new action-RPG from Focus takes the time to introduce itself. Having already partially unveiled its gameplay, Atlas Fallen today goes into a bit more detail. The opportunity to review the fighting and the movement, but above all to take an interest in what revolves around it. Creation of characters, skills or management of equipment are presented.

Remained quite discreet about the details of its content, Atlas Fallen runs through its gameplay in less than 5 minutes. What we can see there is all in all very lambda, with management of equipment simplified as possible, skills to unlock and improve, as well as fights based a lot on the sequence of spells. However, even if all this is very generic, the dynamics of the clashes and the movements are still pleasant to see.

Better to wait to see what it really is, and if the game does not take too long. From what we have shown, it is difficult to imagine having a bad time on Atlas Fallen. However, it also doesn’t seem to have the shoulders to be a memorable experience. In cooperation, the game can become a good tool for letting off steam and laughing for a few hours with friends.



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