great news for Xbox and PC gamers


Baldur’s Gate 3 is still experiencing some technical issues, but recent news from the studio raises high hopes for the game’s future, both on PC and Xbox.

The team at Larian Studios, behind Baldur’s Gate 3, recently highlighted the game’s successful optimization for the Xbox Series S, which portends promising future developments for PC updates.

Improved optimization for Baldur’s Gate 3

Thus, Swen Vincke, CEO of Larian, revealed on Twitter a substantial reduction of 34% in the use of VRAM for the future version Xbox Series S. This console, with its 8 GB of high bandwidth memory, part of which is reserved for the system, poses a real challenge in terms of managing the game’s memory. This is understandable.

According to graphics released by Vincke, as of September the game required over 5.2 GB of general RAM and around 3.5 GB of VRAM. Around November, these values ​​were lowered to 4.7 GB and 2.3 GB respectively. While the drop in RAM is already noticeable, the drop in VRAM is particularly marked. With 34% decrease.

The precise adjustments remain unspecified, but it’s clear that the optimization goes beyond simple reductions in resolution or texture dimensions, as suggested by the gradual progression of improvements over the months. The PC version of Baldur’s Gate 3 does not require excessive use of VRAM: we see an average of 4 GB in low settings at 1080p and 5.6 GB in Ultra at 4K. Thus, the optimization carried out to reach 2.3 GB on the Series S is an indicator of meticulous work, which announces good news for PC gamers.

The lowest frame rates are often encountered during Act III. Given the effort Larian has made to adapt the game to the lowest-performing console of the new generation, we can expect PC players to soon benefit from performance improvements, especially thanks to upcoming patches. Between that and the arrival of FSR 2.2. This is a string of good news for the game and its technical side.



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