Sega’s Cosmic Smash returns as a PS VR2 game


A three-line news item from April 11, 2001, here’s everything we can glean from the Gamekult archives regarding Cosmic Smash, a game that we were more likely to come across with its NAOMI arcade terminal than the Dreamcast port, the latter having been released only in Japan, unlike the arcade game which was distributed in European theaters. Created by the Sega Rosso team, this title with refined and surreal graphics offers a mix between a racket sport (squash) and a game of breaking bricks. An immediate concept and it seems very well cut for virtual reality; we can already imagine the need to balance the power of the shot and the trajectory of the ball while being fully involved in the action.

If the game is still under the Sega license, C-Smash VRS is the idea of ​​a brand new publisher called RapidEyeMovers who called on the Wolf & Wood studio (The Last Worker, another expected game on PS VR2) to make this comeback. in virtual reality. Graphic designer Cory Schmitz and art director Rob Davis are in on it, as are musicians Ken Ishii (Ground Infinite, hold on) and Danalogue as well as sound designer Dan Pugsley (Alba: A Wildlife Adventure). Like the creations of a Mizuguchi, the developers promise “an experience of pure synesthesia“while boasting the sporting dimension of a title that should allow you to rediscover the taste of adrenaline.

PS VR2 owners will be able to download a playable demo of C-Smash VRS on the PlayStation Store from March 23, 2023. VRS stands for Versus, the demo will be playable solo in practice mode or against another player online. The multiplayer (which will also be cooperative) was also lacking in the original game, on NAOMI as on Dreamcast. The opportunity also to feel what the haptic feedback and finger detection of the Sense controllers bring to the game.



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