Skull & Bones loses its co-director in the heart of the storm


You are now used to it: times in the grip of permanent uncertainty mistreated many development studios. But that’s to say that Skull & Bones plays in a whole different category.

Ubisoft Singapore’s naval combat game is a priori not ready to dock. While the clouds have been gathering for several years on the new license of the French giant, Skull & Bones associate director Antoine Henry announces his departure on his LinkedIn page:

Goodbye Ubisoft!
After almost 15 years, it was my last day. I thank all the people I have met for what they have given me, personally and professionally. I hope I was able to give them back a little.

I will be starting a new adventure very soon.

Skull & Bones route!

While Henry hasn’t yet said where the wind will take him, a quick review of his CV reveals that he had been working at the Skull & Bones (shipyard) shipyard since 2014, but will have left the sinking ship to oversee the development of a few. elements of Assassin’s Creed Valhalla within Ubisoft Singapore.

The title therefore sees a new element leave, one year after the suspension of the managerial director Hughes Ricour. This summer, the journalist Ethan Gach recounted the sinking internally, and one of the developers interviewed perhaps gave a lead as to the reasons which pushed Antoine Henry to leave the ship:

If Skull & Bones had been developed at one of our competitors, it would have died 10 times already. Working with people for four or five years without seeing the project progress, that would destroy anyone.

In development for eight years, Skull & Bones was originally expected on PC, PS4, and Xbox One. The game has benefited from a “new vision” since 2020, and would be the latest news expected somewhere between April 1, 2022 (therefore) and March 31, 2023. Pirates!



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