Suicide Squad – Kill The Justice League: Rocksteady’s game postponed again


Expected on May 26, “Suicide Squad – Kill The Justice League”, developed by the Rocksteady studio and published by Warner Bros. Games, sees its release date pushed back again. The bad feedback from his last presentation would be in question….

Rocksteady

On February 23, Warner Bros. Games and its Rocksteady studio were invited to Sony’s State of Play line-up, revealing gameplay images of their game Suicide Squad – Kill The Justice League.

Here are them again…

Several times postponed, its release date was set for May 26. But, there too, it is now ancient history: the game is again postponed, for “later in the year”, according to information of the specialized journalist Jason Schreier, of the site Bloomberg…

The reason ? Most certainly the backlash from the players, very upset against the presentation of this game thought of as a Game as a Service… Officially, Rocksteady postpones the release of its game to refine it. Schreier’s article, which quotes a person directly linked to the game’s development, does (cautiously) make no direct connection between this announced postponement and the poor reception of his presentation at the end of February.

In any case, and even if the game would be released this year, it is in any case not possible that the studio will review its copy from top to bottom and fundamentally change the heart of its game.

If Rocksteady is a brilliant studio, we can’t help but have pangs of anxiety. The game will already require a permanent internet connection. If this obviously makes sense when it comes to a multiplayer experience (and here in the context of a cooperative game), it is a difficult argument to hear when it is also a solo experience.

Beyond that, times have become very complicated for games designed as Games as a Service… The game Marvel’s Avengers, developed by Crystal Dynamics and yet holder of an ultra-strong license, broke its teeth in less than three years, and will no longer benefit from studio support as of next September. A very heavy financial failure, which would have caused its publisher, Square Enix, to lose over $60 million



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