Tag: CitizenCon
Star Citizen – CitizenCon 2952: The New Underground
Ian LeylandArtistic Director at CIG, presents the process of creating an underground area through an example on a medium-sized industrial installation. Beyond the artistic aspect, it also indicates the desire…
Star Citizen – CitizenCon 2952: The need for (multiple) speeds
The master-modes are one new approach to ship maneuverability from Star Citizen. Speed can be an asset but also a disadvantage, and the balance is difficult to find. The developers…
Star Citizen – CitizenCon 2952: Lorville Redux
Lorville is the first urban area of Star Citizen that has been implemented in game. This conference presents us with its next update: Lorville 2.0. This redesign is based on…
Star Citizen – CitizenCon 2952: Power play
This panel is presented by Dan Trufin and Thorsten Leimann, two designers from the Frankfurt studio of Cloud Imperium Games. They work on a fundamental Star Citizen system: resource management.…
Star Citizen – CitizenCon 2952: Ship talk
Ships are one of the keys to Star Citizen, and their insight into their creation process is always enjoyable. Every year at CitizenCon, developers present concepts and new ships. Crusader…
Star Citizen – CitizenCon 2952: Squadron42 Discussions and Star Citizen Fallout
Chris Roberts, Rich Tyrer and Jared Huckaby had a long conversation, interspersed with video sequences, to show technical advances on Squadron 42 and explain how they contribute to the development…
Star Citizen – CitizenCon 2952: what we can remember
CitizenCon is an annual event where Chris Roberts, Cloud Imperium Games Directors and Developers present work in progress and features in development for Star Citizen. Again this year, CitizenCon was…
Star Citizen – CitizenCon 2952: The New Community Hub
The community is a part of this adventure, without which Star Citizen would never have seen the light of day. Since then, CIG has been striving to offer it the…