Test: Mount & Blade II Bannerlord rides on his high horse


Standing on the plain, you already see the scene. In a moment or two, you’ll be walking purposefully straight towards the fortress in front of you. Without saying a word, the captain of your guard will pull the sword out of its scabbard and follow you. His armored men from head to foot will follow, and behind you, with a great crash, a thousand soldiers will break ranks to advance, shield in hand, under a shower of arrows. With a dark eye, you follow the interminable and unique path that winds under the ramparts, along the cliff, from the plain to the leaves of the surrounding wall. Attacking this fortress is probably a very bad idea as your king has always had lots of them. Two days ago, certain of having the favor of arms, he must have stood exactly where you are, looked at this nightmarish building with a puffy eye of pride and quietly sent his army to break their teeth on these walls which now hold him prisoner. Honor dictates that you go and seek it by force by accomplishing one of those feats that would earn you a place in the pantheon of heroes of the kingdom, but now, right now, it would seem wiser to turn around and go and reign over the three villages that this war has not yet taken from you. Unless it’s a good time to betray? Or go into the wholesale business, get married, go play gladiators, raise your children or lose your entire fortune at the dice. Mount & Blade II Bannerlord can be the theater of all your roleplays.



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