The calculation of the ranking in surge will change on New World


On the forum, a topic has been created to discuss about the breaking waves on New World. The questions revolve around the ranking system which is still far too hazy for players. It is true that no indication was presented, if omits the eliminations, the harvest of resources and the farm of mobs.

Except that this calculation system is not really viable in breaking waves, because as the user states a lot of players don’t play the game and just want to be at the top of the leaderboard. Of course, many players play “normal” and manage to climb to the top of the rankings while contesting points, but this is not always the case. We don’t always come across players who want to play the rules of the game and we can understand them… New World lacks a competitive game mode with a ladder and the addition of a game mode, such as Arenas PvP, would allow the most competitive to focus on their performance,

However, the problem is not limited to a missing game mode, but especially on the ranking system which is not yet sufficiently representative of the work of each player in a surge.

In response to this complaint, Chardis expressed the devs’ annoyance with the way the individual score works. For example, no matter how badly you smash an opponent, it’s always the fatal blow that will allow you to collect the points, except that you know it as well as I do, kill theft is commonplace in surging. Because of this, just as Chardis states, the developers are in the process of implementing changes so that players who deal damage can be rewarded. Clearly, the fatal blow on an opponent will not be the only chance to get points: damage inflicted on opponents will help you move up the rankings.

However, the players are not yet fully satisfied with this future addition and are right. Indeed, capturing points should be an argument for being at the top of the leaderboard, because the goal of the mode is to claim points! Therefore, points for capturing an area should be added. Additionally, defensive and offensive elimination bonuses should be added.

In surge, outposts should be the priority and not respawn kills. This is why the score calculation of this game mode deserves a good overhaul, because even the baroness system is not really optimized according to some: the team that inflicts the most damage should be rewarded, not the archer in the distance who shoots an arrow to steal it. However, for this last point, it is a judgment which can have divergences, because this kind of operation has existed for a long time on other games like League of Legends and its Baron Nashor. And, stealing can be seen as a beautiful game.

Regarding the release of this update to the ranking system on the breakers, Chardis gave no indication. Thereby, it will be necessary to wait before being able to take advantage of this new system and see if more changes will be made.

The new Expertise feature allows players to better monitor the progress of our watermark, but there is a small flaw regarding this addition to New World. A correction could happen, but it will depend on you.

On January 12, the New World servers underwent a minor maintenance to make way for a patch. PvP fights will be much smoother thanks to the removal of unintended slows and monsters will once again drop trophy materials.





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