V Rising: The different blood types and their bonuses – V Rising


V Rising offers players to choose a class, in order to obtain some more or less interesting passives, but in a rather original way: by drinking the blood of enemies. You thus have several classes, which even have several levels, depending on the quality of the enemy’s blood, and you can even change them along the way. In order not to be lost if you don’t know towards which blood group you run, here is all the information regarding blood groups in V Rising.

V Rising’s blood types and bonuses

We have, in total, six different blood groups, at the time of this writing. Some are more difficult to find than others, while the bonuses allow you to find a class that suits your way of playing. Here are all the details.

Creature

  • Level 1 → Movement speed is increased by 3-15%
  • Level 2 → Increases resistance to the sun
  • Level 3 → Reduces damage taken by 10 to 20%
  • Level 4 → Health regeneration is increased by 150%
  • Level 5 → All effects are improved by 30%.

Warrior

  • Level 1 → Physical power is increased by 10-20%.
  • Level 2 → Weapon ability research time reduced by 8-15%.
  • Level 3 → Damage received is reduced by 7.5 to 15% while damage is increased by 25% when your HP is at maximum.
  • Level 4 → Attacks have a 15% chance to be parried, reducing damage by 50%. Parrying an attack increases damage by 25%.
  • Level 5 → All effects are improved by 30%.

Brute

  • Level 1 → Main attack health drain increased from 7.5% to 12%
  • Level 2 → The speed of the main attack is increased by 7.5 to 15%, allowing to obtain 1 level of equipment more.
  • Level 3 → The healing received is increased by 20 to 30%. You recover 4% of your victim’s HP when you perform a finishing move.
  • Level 4 → 6% chance to increase movement speed by 20% per relative health recovery and main attack damage by 25%.
  • Level 5 → All effects are improved by 30%.

Thug

  • Level 1 → The chance of critical hits is increased by 10 to 20%.
  • Level 2 → Movement speed is increased by up to 15%.
  • Level 3 → Cooldown reduced by 12-25% while ensuring critical hit with a weapon after using a travel skill.
  • Level 4 → A chance in two to increase damage dealt by 15% for 4 seconds on a critical hit.
  • Level 5 → All effects are improved by 30%.

Scholar

  • Level 1 → Spell power is increased by 12 to 25%.
  • Level 2 → Spell research time is reduced by 8 to 15%.
  • Level 3 → A life drain of 5 to 10% with spells.
  • Level 4 → 20% chance that the cooldown of a spell will be removed.
  • Level 5 → All effects are improved by 30%.

Worker

  • Level 1 → The resources obtained increase by 10 to 30%.
  • Level 2 → Deals 15-25% more damage to resources.
  • Level 3 → Gallop speed is increased by 10-20%.
  • Level 4 → A vein with a 3% chance of being destroyed instantly while receiving a speed boost.
  • Level 5 → All effects are improved by 30%.

Thus, depending on your way of playing, you can easily choose a class that inflicts bonuses on your chosen area. What’s more, along the way, you can build a prison to keep your best prey and therefore always have quality blood.

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