Video games help reduce stress and feelings of isolation, according to this survey


Several unions of companies involved in the field of video games, including the French SELL (union of leisure software publishers), organized a major survey among gamers of all types from around the world. While video games are often blamed for all evils, the results of this major survey reveal that this industry is more than just a leisure activity for many people.

Credit: 123rf

The annual Power Of Play report brings together the results of a survey organized by international video game professionals from around the world among 13,000 players in 12 countries including France and the United States. What are their motivations when they play? What are their expectations ? This is what this study reveals, to overcome the prejudices suffered by “gamers”.

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69% of respondents agree that “having fun is the main reason they play, and 63% play video games to “pass the time.” But they also say that video games help them to overcome difficult times, by providing them with a healthy outlet from the worries of everyday life.” Many voices frequently claim that video games make young people more violent. This survey shows that this activity, more than a “stupid” leisure activity, is truly stimulating and relieves stress.

Video games calm stress and strengthen learning abilities, contrary to prejudice

For 58% of respondents, a gaming session is worth a relaxation session and would even be more effective than a session with the psychologist. It would help them feel less stressed (71% of respondents), less anxious (61%) and less alone, 55%. In fact, for 67% of the players surveyed, “ video games allow you to make new friends “.

social aspect video game power of play
Credit: Power Of Play

According to Power of Play, “half of the world’s gamers play with other players online at least once a week, and more than a third play with other people physically.” Links which, in return, would “improve creativity, problem-solving capacity, but also cognitive faculties and a sense of collaboration”. Do not hesitate to consult the Power of Play survey published by the global video game unions.



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