you will have to manage your weapons differently, the game becomes realistic


Reliable sources indicate a major change in GTA 6. Unlike the previous installment in the series, you will have to manage your weapons in a more realistic way. Operation inspired by Red Dead Redemption 2 or Alan Wake 2.

GTA VI

Unless you are looking for an ultra realistic simulation, there are absurd elements which we readily accept in a video game. For example, that our hero in Skyrim can carry 486 wheels of cheese and eat them in the middle of combat to restore his health. That a soldier in Metal Gear Solid chases us for 2 minutes then leaves like you never existed, just because you hid. Or even that our character in GTA 5 takes out of his pants pockets the equivalent of the American military arsenal.

This is a situation that is likely to change in GTA 6, the highly anticipated sequel to the successful series. Rockstar Games. In the absence of official information, you must turn to reliable sources to find out more about the next opus of Grand Theft Auto. It appears that overall, the game will be more realistic than before. This desire would affect a number of elements, both graphic and gameplay. There weapons management will obviously be no exception.

Weapon management in GTA 6 will be very different from GTA 5

According to information collected by Rockstar Universe And GTA News, you will be limited in the number of weapons you can carry on your person, without exact figure. The system is directly inspired by that of Red Dead Redemption 2, game from the same developer. In the latter, the weapons are carried by your horse, which cannot carry as many as you want. This is also the system that we found more recently in Alan Wake 2.

Also Read – GTA 6 might just have the best character animations in video game history

According to both sources, surplus weapons will be stored in the trunk of your car or a backpack. An Internet user rightly remarks that this could limit the desire to steal cars, iconic GTA activity, unless the coffers of the latter are linked. But this would go against the concern for realism which seems to underlie the development of the game. Some people clearly display their disappointment: “What’s next? Pay parking fines? Fill out your tax form in the game? Spend real time in court and in prison? It’s difficult to please everyone, especially in a game so eagerly awaited.





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