a new leak which announces very heavy things to us


While waiting for an official presentation which won’t be long, the PS5 Pro reveals new secrets through a leak with some rather juicy details.

This new leak concerning the PS5 Pro comes to us from experts in the field Digital Foundry. These relate to the GPU. We can thus observe a clear improvement in this area compared to the original console released four years ago. We dissect the beast monitored very closely.

PS5 Pro: after the CPU, it’s the GPU’s turn to leak

Many details around the PS5 Pro had already leaked. The beast should notably display 33.5 teraflops of power, compared to 10.28 on the original model. It would feature an 8-core AMD Zen 4 CPU instead of 2, slightly more powerful with a maximum of 3.85 GHz per core, compared to 3.5 GHz on the base console. The PS5 Pro’s GPU still managed to keep the secret for longer, but that is now over. This will have 60 computing units, a speed of 2.18 GHz, for a boost that can push it up to 2.35 GHz. The L1 cache goes from single to double: from 128 KB for the original version to 256 KB. We also find the same observation for the L0 cache: from 16 to 32 KB. It will finally benefit from DirectX 12 Ultimate features absent from the basic model, such as the MSAA.

This will allow the future console to shine more with ray tracing enabled, without compromising too much on performance. Remember that this flagship feature happens to be one of Sony’s main workhorses. For games to be considered “ready for PS5 Pro”, they must display ray tracing or improve it compared to the base console, offer a higher native resolution, and a framerate of 60 FPS . The Japanese manufacturer has put pressure on developers in this direction, but is ready to forget the constant 60 FPS if the other criteria are respected.

A few sacrifices to deplore, for a good cause?

However, you may have noticed that there is a potential contradiction on the PS5 Pro technical sheet. Its GPU shows a base speed on paper that is slightly lower than that of the base PS5. As a reminder, the GPU of this one had 36 computing units, with a speed of up to 2.23 GHz. According to Digital Foundry, this is the sacrifice Sony made to make backwards compatibility possible on the new version of its flagship console.

Generally speaking, with the full technical sheet of the PS5 Pro as leaked, we should observe an improvement in performance of around 45% compared to the original PS5. However, this only takes into account the analysis of its specifications. Once the beast is underway, this difference could be further marked by the use of PSSR, an upscaling solution inspired by NVIDIA’s DLSS and exclusive to the future console. In any case, an official presentation from Sony should not be long in coming. The PS5 Pro is expected during the end-of-year holidays, the Japanese giant could well introduce it to us in due form, for example during the Summer Game Fest, in a short month. The future will tell.



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