the director gives his response to an absurd debate


The director of Final Fantasy 7: Rebirth is very surprised and does not understand the reaction of players regarding certain direction choices, however innocuous.

In recent weeks, you may have been one of the many players to have tested and enjoyed FF7 Rebirth. Just like Remake, this new episode of Cloud’s adventures has made bold choices, so as not to be content with being a copy of the 1997 title. If the scenario is mishandled, the environments have also been given a facelift integral. The open world exploration is much more in-depth than at the time and the game much more open than FF7 Remake. As a result, the gameplay was also revised to open up the field of possibilities, and certain choices were criticized by players.

This choice of FF7 Rebirth is not unanimous

Remember! When the FF7 Rebirth demo was released, players quickly noticed the appearance of yellow paint everywhere, not to mention that most of the ledges that we can climb are placed here and there unnaturally. A very dated parkour, as we noted during our test. These marks are present in several areas of the game and serve as a guide for Cloud when he must climb or navigate.

The idea is not new; this process was made very popular by Uncharted on the PS3, then was later taken up in many other games, it even became a standard. The problem is that according to players, the paint spoils the immersion and some believe that the studios think people are incapable of noticing points of interest. A criticism that we hear very often and it is now Rebirth’s turn to take it seriously, to the surprise of its director.

“I didn’t think the yellow paint debate would be discussed on social media”, explained Naoki Hamaguchi during an interview with RedBull. Except that despite itself, this debate made a lot of noise, when it just wanted to offer a little more accessibility.

Any changes to expect?

During the exchange, he also affirmed that he was open and wanted to take into consideration all the feedback from the community, although it was difficult to satisfy everyone. For FF7 Rebirth it may be too late, even if an update to finely modify accessibility remains possible, but FF7 Remake 3 could well change the situation. We will see, in any case, parameters allowing you to personalize the experience would not be too much.

As a reminder, FF7 Rebirth is currently available exclusively on PS5. The game has received extremely positive feedback from the press and the vast majority of players also seem to like it. The game recently received an update aimed at improving its graphics in all its modes, and the result is quite satisfactory. Now, we will wait for a little more refinement and why not a patch to add its famous accessibility options.



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